Posts tagged with 'unity'.

Unity - A simple tutorial

    By Jamie Chatterton / 2018-06-12

    This is a tutorial and some general guidance information to get started with Unity. There's not a lot of hand-holding just a practical demon...

    Part 01 - Installation

      By Jamie Chatterton / 2018-06-12

      Unity can be obtained at https://unity3d.com/unity The Personal version is perfectly capable and is free to use for non-commercial or peopl...

      Part 02 - Concepts

        By Jamie Chatterton / 2018-06-12

        GameObject These are the basic unit of object. They are almost abstract in definition and are the fundamental thing that hold all other thin...

        Part 03 - Navigation

          By Jamie Chatterton / 2018-06-12

          Moving around the Scene The mouse selects objects by default. The Left button will attempt to cycle through all the objects under the curso...

          Part 04 - Git and Unity

            By Jamie Chatterton / 2018-06-12

            Version Control and Unity is possible, it's just a little messy. Problem 1 Unity creates 'meta' files. It basically creates a uuid for ever...

            Part 05 - Building a project

              By Jamie Chatterton / 2018-06-12

              Run Unity. Create a new project in Unity, 'New' at the top, from the first window you are presented with once Unity has started... And you ...

              Part 06 - Adding some plugins

                By Jamie Chatterton / 2018-06-12

                Before we do anything else, we are going to add some plugins to help making the process easier. To do this we need to open the "Asset Store"...

                Part 07 - Creating some objects

                  By Jamie Chatterton / 2018-06-12

                  Creating a 'floor' To open the ProGrids window go to Tools > Window > Progrids > ProGrids window. Turn on ProGrids Snapping. The third butt...

                  Part 08 - Physics

                    By Jamie Chatterton / 2018-06-12

                    There are a few things required for physics. Colliders and RigidBodies Colliders define the collision shape of an object. It is these that ...

                    Part 09 - Pushing things & animation

                      By Jamie Chatterton / 2018-06-12

                      Let's make another 'floor' object… Select the existing one, the floor in the Hierarchy 'Duplicate' it. The quickest way is to press Ctrl+D,...

                      Part 10 - Pushing coins

                        By Jamie Chatterton / 2018-06-12

                        As it stands the pusher doesn't do much Sure it stops coins on its surface, but it's not pushing anything. The physics isn't really working...

                        Part 11 - Custom Scripting

                          By Jamie Chatterton / 2018-06-12

                          We need more coins!!!! Time to do some Custom Scripting!!!! We want to be able to add some coins, automatically, to the scene. Let's make a...

                          Part 12 - Spawning things

                            By Jamie Chatterton / 2018-06-12

                            Back to the script. What do we want it to do? Every X seconds, create a new instance of the ObjectToSpawn and add it to the scene at some a...

                            Part 13 - It is still too fast

                              By Jamie Chatterton / 2018-06-12

                              There are still a few problems with it running too fast. To slow it down a little more, instead of editing the animation directly, let's cha...

                              Part 14 - Coins are piling up

                                By Jamie Chatterton / 2018-06-12

                                Coins will start to pile up on top of the pusher now. It's a consequence of the coins falling from where they are, the speed of the pusher, ...

                                Part 15 - Materials

                                  By Jamie Chatterton / 2018-06-12

                                  It might be nice to make these things look better now? Objects in Unity are assigned Materials which define how they look. These in-turn hav...

                                  Part 16 - User control

                                    By Jamie Chatterton / 2018-06-12

                                    So far the coins have been spawning randomly. I guess at some point we want some user control and make a bit of a game out of it? I think we...

                                    Part 17 - Keyboard input - Fire

                                      By Jamie Chatterton / 2018-06-12

                                      So I guess first thing? Instead of dropping every second… how about when the user presses a key? Unity abstracts input into an object called...

                                      Part 18 - Keyboard input - Movement

                                        By Jamie Chatterton / 2018-06-12

                                        The next thing to do is move the Spawner back and forth under the control of the user again. There were more axes in the Input, in this case...

                                        Part 19 - Deleting Coins

                                          By Jamie Chatterton / 2018-06-12

                                          At present, all the coins at just falling into infinity. It'd be nice if they were captured and deleted. As a precursor to creating a game, ...

                                          Part 20 - Walls

                                            By Jamie Chatterton / 2018-06-12

                                            There will be a minor problem that may be obvious with the current game though? Coins can fall off the side. Shall we add some edges to the...

                                            Part 21 - Adding a GUI

                                              By Jamie Chatterton / 2018-06-12

                                              This is a coin pusher… shall we start scoring? Or recording how you've profited? First we need to put on screen your current cash. In the H...

                                              Part 22 - Adding the GameController

                                                By Jamie Chatterton / 2018-06-12

                                                So we can display a score now… how about updating it….? First off… where is the score held? Let's think about how the score works. The sco...

                                                Part 23 - Scoring links with events

                                                  By Jamie Chatterton / 2018-06-12

                                                  We have the GameController ready to do things. However, nothing is telling it what to do. We need to inform it when things happen. What are...

                                                  Part 24 - Refining the Game - Part 1

                                                    By Jamie Chatterton / 2018-06-12

                                                    So. We have a basic game now. However it needs some refining. For instance... You get all the coins you add. It pushes everything to the ...

                                                    Part 25 - Refining the Game - Part 2

                                                      By Jamie Chatterton / 2018-06-12

                                                      So it's starting to play more like a real coin pusher. It's harder to get all your money back immediately now. Still. There's a couple of th...

                                                      Part 26 - Refining the Game - Part 3

                                                        By Jamie Chatterton / 2018-06-12

                                                        Now the fun thing… There are no coins on the game at the start! We need to spawn a load of coins at the beginning of the game. I'm going t...

                                                        Part 27 - More refinements

                                                          By Jamie Chatterton / 2018-06-12

                                                          I'm going to make a number of changes now to make the game a lot more realistic. First… the way it drops coins. It's not realistic Just dr...

                                                          Part 28 - Slowing the user down

                                                            By Jamie Chatterton / 2018-06-12

                                                            Coins jamming… So, at present the user can just spam the coins button. And the coins jam up. This isn't very realistic. The Spawner should...

                                                            Part 29 - Some more changes

                                                              By Jamie Chatterton / 2018-06-12

                                                              I'm going to skim over the changes I've added. By now it should be apparent how things are done... These are slow progressive changes that ar...